BRIO, like some other AR/VR platforms, is compatible with all major 3D design software including:
- Cinema 4D
- Blender
- ArchiCAD
- Autodesk 3DS Max
- Modo (Foundry)
- Autodesk Maya
- Autodesk Fusion 360
- Sketchup
- Autodesk Mudbox
- SculptGL
- ZBrush (Pixologic)
- Adobe Photoshop
- Adobe Substance Painter
- TinkerCAD
- Plus many more
.FBX .OBJ .GLB .DAE are some of the file types compatible with BRIO. You can optimize your models by first saving them in one of these file formats from your native design software before importing your model into BRIO.
Learn more about the differences between a few of these file formats here.
The purpose of the optimization process is to help your end customers have the best experience viewing your assets in Augmented Reality.
Most AR devices today are found on mobile phones. The processor and system ram have limitations that laptops & desktops don’t.
For this reason, it's necessary to plan ahead if you will want to have your models displayed in AR so that they playback smoothly for your audience.
Clean geometry means a happy audience.
Here is how to Optimize your models for AR/VR:
- Mesh polygon counts should be reduced to less than 125,000 triangles. A single quad counts as 2 tris.
- Keep the number of texture maps less than 6 and smaller than 2048 x 2048
- Keep the numbers of material shaders less than 6
- If you have animation using a skinned skeleton have only one of those in the scene.
- Keep one connected hierarchy for your skeleton. Don't export for AR more than one root.
- Try not to include animation that scales up from 0,0,0 in scale. Use 0.0001 as the smallest
- Make sure you don’t use multiple materials assigned to different faces within a single object. Use textures to define material differences or break the model apart by the material. Tools like Quixel Suite, Substance Painter, Mari, or Mudbox are great for doing this painting work.
- Keeping your all UVs in 0-1 UV space is recommended
- Make sure all vertex points have UVs
- Make sure you have clean geometry with no floating vertices. (Use Mesh>Clean Up > Degenerate Dissolve in Blender to clean your mesh first. It’s free )
If you checked all of these items your models should work great in Augmented Reality. If you are just using BRIO for real-time 3D on the web or created beautiful images most of these items will not be of concern such as polycount, materials, and UV placement within 0-1.
Once digital assets are optimized and imported, users can share 3D models with colleagues, clients and followers using BRIO.
If you’re a beginner who has limited or no experience making digital 3D models, you can find thousands of ready-to-use models through websites like turbosquid.
BRIO also offers hundreds of FREE assets and models from the BRIO Object Library, which you can access when you sign up.
BRIO also supports other file types too. Users can import JPEGs, .PNGs, and .MP4s.
Finally, you can also find a great selection of textures on the web if you know where to look. Check out this article to learn about where you can find texture libraries online.
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