In order to create a photo-real or visually compelling scene, BRIO makes it easy for you to import and edit your own textures for AR and VR.
1. To begin, select from the list of industry-standard templates, or choose the blank option, to begin a new scene.
2. Upload the objects that you will be applying textures to, as well as any other digital assets that you would like to include in your scene.
3. Before you apply textures, you can scale, add colors, and animate your objects. This will make the 3D visualization process simpler when you apply your texture.
4. When you've configured your scene, select the object that you would like to apply a texture to from the 'Objects' tab in the left panel
5. Go to the 'Materials' tab in the right panel and scroll down to find the upload buttons next to each shading channel. When you click on the upload button, you will be able to select your texture from your file browser. Note that BRIO recognizes texture files in the following formats: .MP4, .WEBM, .JPG, or .PNG.
You can apply textures to as many objects as you'd like in BRIO, but check out our article on optimizing your scene for the best AR or VR performance here for suggestions on how to minimize your textures.
PBR textures and HDRI lighting in BRIO will allow you to use your textures to simulate almost every type of physical shading effect.
BRIO also offers built-in, photo-real materials so that you can create content quickly, without having to source your own textures. Options such as chrome, wood floor and grass make it easy to create complete scenes with pre-optimized materials.
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