Learn to add 3D objects to the scene and apply basic transformations.
BRIO allows you to upload 3D models and prepare them for presentation and sharing. BRIO also has a library of objects and basic shapes that you can add to your scene or use for practice.
Start a new project
Click “browse” if you are uploading your own model, or start from blank. You can also add your own models later by dragging and dropping them onto the canvas.
Uploading your own model
BRIO is compatible with .GLB, GLTF .FBX,.DAE, and .OBJ 3D file formats. Zipped folders containing multiple file types (models, textures, .etc) may be uploaded as a single file (GLTF).
Adding primitive models in BRIO
Basic Shapes
In the tools menu, select the basic shapes tool and click an object to add it to your scene
BRIO Object Library
You can find more primitive objects that will help you stage your model in the BRIO object library. Click Library>Open BRIO Objects, and drag and drop objects to add them to your scene.
Move, Scale, and Rotate your objects
Use the Gizmo to move, scale, and rotate your objects. The default mode when selected is move - use the tools menu on the left side of the canvas to switch between the other functions. You can also adjust the values in the object properties panel if you wish to make more incremental adjustments.
Object Management
All objects on the scene appear in the objects panel. Here you can group objects, toggle their visibility, and delete. To select multiple objects, ctrl+click or ⌘+click (mac) them in the objects panel. To group the selected objects, right click and select Group.