The right-hand side of the workspace contains most of the tools for customizing your scene and preparing it to publish.
When an object is selected, the properties panel will display size, angle and location of the object in relation to the grid.
The pivot point of an object is represented by the blue dot at the centre of the gizmo. By default, the pivot point is at the bottom+horizontal center of any object. Use the properties panel to move it to the exact center, or click “set” and drag it to your desired location.
Note: The location of the pivot point acts as the object’s “hinge:” and is important when applying move or rotation behaviours.
When toggled on, the selected object will follow the camera as it moves through the published scene, remaining in sight
When toggled on, the selected object will rotate as the camera moves through the scene so that it always faces the camera.
A Navigation Mesh is used for path finding in the scenes/levels. Turn on to define which areas of an environment will be traversable for the viewers.
Visible in AR
When turned off, the selected object will be invisible when the published scene is viewed in AR. This setting is useful for hiding walls or other background elements that may not be necessary in an AR scene.
Material & Behaviour Panels
When an object is selected, these panels allow its materials to be modified and for behaviours (ie. movement, interactions) to be added.
When no object is selected, you will see viewport properties including camera settings, post effects, and rendering settings.
The Sky Light panel allows you to add image based-lighting, edit the background colour, and/or upload a background image.
Camera Behaviours Panel
In viewport mode (no object selected) the behaviours panel lets you create a path for the camera to follow by adding waypoints.