Post Effects and rendering Settings are found in the viewport properties panel. These allow for the finishing touches to be placed on the project, and for objects to be rendered at the desired level of photo-real quality.
BRIO has a variety of post effect presets to choose from.
These filters affect the colour profile of the scene to give it the desired look and feel. Choose from BRIO presets, or upload a custom LUT. Look Up Tables allow you to use any image editing application such as Photoshop, Gimp, Nuke or Black Magic Fusion to create a look for your BRIO scenes.
Add height or distance fog and make adjustments to the opacity and darkness.
Depth of field
Adjust the focal distance to set the area that will appear in or out of focus and adjust the blur strength to intensify the effect.
Adds a hazy glowing effect to the scene. Threshold sets the level of brightness by filtering out pixels under the set level. Strength sets the intensity of the effect. The radius defines the size of the effect in the scene.
Darkens the edges of the scene to highlight focal point. Sliders adjust the darkness, hardness, and amount (distance that darkness extends from edges) of the effect.
Adds a grainy appearance to the scene. Moving the sliders will adjust the strength. Turning on the "animated" option gives the film grain a moving, dynamic appearance.
Adds a colour distortion to the edges of objects in the scene. Offset defines the distance of the distortion from the objects' edges, while the second slider adjusts the Angle.
SSAO (Screen Space Ambient Occlusion)
Used to calculate the Ambient Occlusion in the scene. System is based on calculating each pixels depth and and around those pixels to calculate the occlusion.