Learn to move and edit the light source in your scene.
In addition to Sky Light (which uses image-based lighting to illuminate your scene) BRIO scenes are lit using 3D light sources. These can be moved and edited directly in your scene.
By default, your scene is lit with one BRIO Direct Light, placed directly above the camera target.
Move the light
The light is represented by a 2D icon.
1. Select the light and and use the gizmo to move and rotate it.
If you are following along with our example, move the light so that it is angled toward your object, as in the picture below.
When your light is selected, you’ll also be able to view and edit its properties, intensity, and colour in the lighting properties panel.
Add a second Light Source
You can also add additional lights to highlight your objects and achieve the right effect.
BRIO's lighting options include:
- Direct light (directional light that casts a shadow)
- Ambient lighting - (like sunlight).
- Spot light (a directional light that illuminates a small, defined area)
- Area light (illuminates a defined rectangular area without casting a shadow)
- Point light (illuminates a defined spherical area and does cast a shadow).
1. Select the lighting button in the tools menu and select area light
Area lights and point lights are used to simulate studio lighting.
2. Use the arrows on the move tool to raise the light above your scene.
3. Select the rotation tool on the left side of the window. Use the handles to angle the light downwards onto your object. The direction of the light is indicated by purple light rays.
4. Select the move tool again and move the area light horizontally.
In this example, the area light softly illuminates the side of the object that is not being lit by the direct light.