Move, scale, and rotate your model and edit object properties.
Using the gizmo (top center)
The transform gizmo appears when an is object selected. It is in move mode by default.
All transformations hinge around the object's pivot point, which is indicated by the dot in the center of the gizmo. You can centre or set pivot point of a selected object in the properties panel.
Click and drag the coloured points of the arrows to move your object along the x, y or z axis. To move the object around freely click and drag the white parts of the arrows.
Switch between transformation modes using the buttons in the top center of the window.
You can also make more incremental adjustments to the size, position, and angle of your objects by editing the values in the properties panel (A).
Rotate the model
Select the rotate button to switch modes. Use the handles to rotate along the x, y, or z axis. Using the preview window in the lower right corner as a reference, rotate the chair to face the main camera.
Resize the model
With your object selected, click the resize button to scale. Click and drag the white corners of the gizmo outward to scale up while maintaining the same aspect ratio.
Step 6: Add Materials from the BRIO Library >