If you're using BRIO to present your own models in AR, review these tips before importing.
These steps will help you optimize your model in your native 3D design program for better performance in AR.
Choose the right file format
Export your model in .FBX or .OBJ, or GLTF format.
Reduce the complexity of your model
This will prevent your AR scene from running slowly. There are several ways to do this without compromising your design:
Reduce the Number of Objects For the best performance when you create a 3D model for AR, there should ideally be less than 10 objects
Group objects in Cinema4D for AR or VR
Reduce the Number of Polygons. Try not to exceed 300K polygons in your final Brio Scene.
Limit Texture Sizes. Use as few texture maps as possible and do not exceed a size of 2048×2048 pixels
Reduce the number of skinned objects for animation, and reduce the poly-counts for skinned objects. When you do this, the textures that are POT will be optimized for AR or VR presentation.
Group/ Limit the Number of Materials
For more details on optimizing your model for AR, check out this article.