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  2. Performance Guide

Performance Guide

Desktop 3D

  • Performance Guide Overview
  • Reduce scene size
  • Reduce polygon count
  • Reduce the number of objects
  • Using too many materials may cause the object to render improperly
  • Using more than 6 maps would cause the object not rendered.
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AR

  • The AR render engine will auto generate shadowing based on lighting shown through the camera on your device. Shadows from all light sources are ignored in AR.
  • This feature is not compatible in AR yet.

Mobile 3D

  • Only one rigged animation is supported on iOS devices.
  • Mid range mobile devices won’t run smoothly with over 5 textures. Real-time lights in the scene and textures added to Materials all create texture maps. Some lights create multiple textures as well.
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