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Performance Guide Overview
Reduce scene size
Reduce polygon count
Reduce the number of objects
Using too many materials may cause the object to render improperly
Using more than 6 maps would cause the object not rendered.
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The AR render engine will auto generate shadowing based on lighting shown through the camera on your device. Shadows from all light sources are ignored in AR.
This feature is not compatible in AR yet.
Only one rigged animation is supported on iOS devices.
Mid range mobile devices won’t run smoothly with over 5 textures. Real-time lights in the scene and textures added to Materials all create texture maps. Some lights create multiple textures as well.