CAD to Brio Tips
We get a lot of questions re dropping your CAD data into BRIO. All realtime render engines require poly mesh data.
If your software exports standard poly mesh formats those are your best options. Simple file export and you're done.
Group your surfaces or solids by the material first! Create as few groups as possible then export as OBJ, FBX,GLTF (zipped) or GLB.
Delete any backside surfaces screw threads or any other small hidden details that can not be seen in the rendering.
We have seen instances where knobs on a barbecue grill within a housing development model are heavier than the entire housing complex. This causes your audience to have slow performance. If you are not selling the item then be sure to hide it in your scene.
If you have STEP files only, we would recommend Fusion 360 or MOI to export those with beautiful results. They both do a great job on complex curved surfaces and transfer the shading from the solid model into the vertex normals of the exported poly mesh. Those look beautiful in Brio.
Make sure your model is to scale. BRIO defaults to meters so if you model in cm you may need to reduce the scale of the model ones you import into BRIO.
After import into BRIO setup, your materials within the PBR shading system and the press publish for app-less access to 3D, AR and VR scenes.
Have fun with BRIO
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