Desktop 3D
- Performance Guide Overview
- Reduce scene size
- Reduce polygon count
- Reduce the number of objects
- Using too many materials may cause the object to render improperly
- Using more than 6 maps would cause the object not rendered.
- Using too many post effects in one scene will have heavy impact on the performance.
- Having too many behaviours on multiple objects slows down performance.
- High number of shadows and shadow effects (such as shadow quality).
- Having too many rigged animations slows down performance.
- Having too many sound in one scene will increase your scene's load time.