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  2. Performance Guide
  3. Desktop 3D

Desktop 3D

  • Performance Guide Overview
  • Reduce scene size
  • Reduce polygon count
  • Reduce the number of objects
  • Using too many materials may cause the object to render improperly
  • Using more than 6 maps would cause the object not rendered.
  • Using too many post effects in one scene will have heavy impact on the performance.
  • Having too many behaviours on multiple objects slows down performance.
  • High number of shadows and shadow effects (such as shadow quality).
  • Having too many rigged animations slows down performance.
  • Having too many sound in one scene will increase your scene's load time.
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